Sociopsychological Determinants and Internet Gaming Disorder Among Online Gamers: The Mediating Role of In-Game Content Purchase Intention

Main Article Content

Yida, Y.H. Chung
Esther, N. Y. Chow

Abstract

The number of internet gamers and money spent on online games is increasing dramatically under the impact of the COVID-19 pandemic. This study aimed to investigate the role of in-game content purchase intention as the mediator between sociopsychological determinants and internet gaming disorder. 410 internet gamers aged 15 to 40 who purchased in-game content were recruited. The Socio-psychological Determinants Checklist (SPCL-15), In-game Content Purchase Intention Scale (ICPIS), and Internet Gaming Disorder Scale-Short Form were used to assess sociopsychological factors, in-game content purchase intention, and gaming addiction. The bootstrap method was used for mediation analysis to test the relationship between sociopsychological determinants and internet gaming disorder through in-game content purchase intention. The findings revealed that there were significant correlations between sociopsychological determinants and internet gaming disorder, as well as in-game content purchase intention. The intermediary analysis discovered that in-game content purchase intention was a mediator between sociopsychological determinants and internet gaming disorder. Intervention and policy for internet gaming should be addressed as preventive measures on internet gaming disorder.

Article Details

How to Cite
Chung, Y. Y., & Chow, E. N. Y. (2023). Sociopsychological Determinants and Internet Gaming Disorder Among Online Gamers: The Mediating Role of In-Game Content Purchase Intention. Asian Journal on Addictions, 1(1), 11. https://doi.org/10.58896/aja.v1i1.3
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